home *** CD-ROM | disk | FTP | other *** search
- This is the README file for Angband 2.8.1 (03/04/97)
- [Meaning it might not apply for Zangband in all respects, of course... (TY)]
-
- Angband 2.8.1 is a semi-stable official release incorporating all of the
- improvements added since Angband 2.7.8. Any bugs found in Angband 2.8.1
- will be fixed in Angband 2.8.2, the next stable official release.
-
- See the Official Angband Home Page "http://www.phial.com/angband/"
- for more information about exactly what has changed recently.
-
- === General information ===
-
- Angband is a "graphical" dungeon adventure game using textual characters
- to represent the walls and floors of a dungeon and the inhabitants therein,
- in the vein of "rogue", "hack", "nethack", and "moria".
-
- There are extensive ascii "on line help" files in the "lib/help" directory.
-
- This version of Angband will run on Macintosh, Windows, Unix (X11/Curses),
- Linux (X11/Curses), Acorn, Amiga, various IBM machines, and many others...
-
- See Makefile, h-config.h, and config.h for details on compiling.
- See "Makefile.xxx" and "main-xxx.c" for various supported systems.
-
- Visit the Angband Home Page ("http://www.phial.com/angband/"),
- and browse through the Angband newsgroup ("rec.games.roguelike.angband").
-
- Send bug reports, suggestions, etc, to Ben Harrison ("benh@phial.com").
-
-
- === Quick and dirty compilation instructions (for Unix) ===
-
- Step 1: Acquire. Ftp to "clockwork.dementia.org:/angband/Source"
- Try "bin" and "mget angband*.tar.gz" and "y"
- Step 2: Extract. Try "gunzip *.gz" then "tar -xvf *.tar"
- Step 3: Prepare. Try "cd angband*/src", then edit "Makefile"
- You may also edit "h-config.h" and "config.h"
- Step 4: Compile. Try "make", and then "cd .." if successful
- Step 5: Execute. Try "angband -uTest" to initialize stuff
- Step 6: Play.... Read the "online help" via the "?" command.
-
-
- === Special instructions for other systems ===
-
- The IBM requires extraction with "pkunzip -d" to create subdirectories.
-
- The Macintosh requires that the "lib" folder be in the same folder as
- the executable. Also, note that System 7.5 (and perhaps others) are
- brain damaged, and may default to the incorrect folder for opening
- savefiles. Make sure you keep all your savefiles in the proper place,
- and if you load a savefile from the wrong place, note that the game
- may decide to re-save your savefile in the proper place when you quit.
-
-
- === Upgrading from older versions or other platforms ===
-
- If you have been playing Angband on a different platform, or with an older
- version of Angband, it may be possible to "upgrade" to Angband 2.8.X, keeping
- your old savefiles, high score list, and other files, instead of starting over.
-
- Angband 2.8.X uses a platform independant file format for the binary files
- that store information about games in progress, known as "savefiles". Also,
- Angband 2.8.X is able to translate savefiles from any version of Angband from
- Angband 2.5.1 on. Unfortunately, pre-2.5.1 savefiles are not usable, since
- they used a system specific savefile format, and did not have an official
- definition, and sometimes include assumptions that are no longer valid. To
- use an old savefile, simply copy it into the "lib/save" directory, changing
- the name of the savefile (if necessary) to satisfy the requirements of the
- platform you are using. In general, the savefile should be named "UUU.NNN"
- or "NNN" where "UUU" is the userid of the player (on "multiuser" systems),
- and "NNN" is the name of the "character" in the savefile. Note that only
- "multiuser" platforms use the "UUU.NNN" form, and the "period" is required.
-
- Angband 2.8.X uses a platform independant (?) file format for the binary
- file used to store the high score list. This file may be moved between
- platforms (if needed) or copied from older versions (Angband 2.7.4 or later).
- Angband 2.8.X uses a high score file called "scores.raw", which is kept in
- the "lib/apex" directory. Older versions kept the "scores.raw" file in the
- "lib/data" directory, along with several other version specific files.
-
- Angband 2.8.X uses a platform independant file format for the ascii files
- used to store information about dead players, which is used to help create
- "player ghosts" in the dungeon. If necessary, these files, which are kept
- in the "lib/bone" directory, may be copied from older versions, as long as
- you make sure that they are renamed as "bone.XXX" where XXX is the level on
- which the dead player died, and that every line in the file is "complete".
- It is also possible to delete the contents of the "lib/bone" directory at
- any time, which will prevent the creation of player ghosts. Currently,
- these files are not actually used by the game.
-
- Angband 2.8.X uses a set of ascii "configuration files" which are kept in the
- "lib/file" directory (see below). Certain of these files may be taken from
- older versions, though most are optional for the most common configurations.
-
- Angband 2.8.X uses a set of ascii "user pref files" which are kept in the
- "lib/user" directory. Some of these files are usable on multiple platforms,
- but in general they are restricted to a single platform. In general, "pref"
- files from older versions may be used with Angband 2.8.X, by moving them to
- the "lib/user" directory from the old "lib/pref" or "lib/pref-*" directories,
- but note that some important changes have been made in Angband 2.8.X, and, for
- example, old "pref" files which change the "attr/char" definitions of "terrain"
- features such as walls or doors must be changed to use the new methods. Make
- sure to put comments in your "user pref files" describing the purpose and the
- proper platform for your files, to facilitate future upgrades.
-
-
- === Directory "src" ===
-
- The "src" directory contains the complete set of source files.
-
- The "main-???.c" and "Makefile.???" allow compilation on various systems.
-
- Some of these systems (Macintosh, Windows) require "extra" files, most of
- which are located elsewhere (except for the "A-mac-h.*" Macintosh files).
-
-
- === Directory "lib" ===
-
- The "lib" directory contains all of Angband's special sub-directories.
-
-
- === Directory "lib/apex" ===
-
- The "lib/apex" directory contains the "high score" files.
-
- The "scores.raw" file contains the "high score" table, in a "semi-binary" form,
- that is, all the bytes in the file are normal ascii values, but this includes
- the special "nul" or "zero" byte, which is used to separate and pad records.
- You should probably not attempt to modify this file with a normal text editor.
- This file should be (more or less) portable between different platforms. It
- must be present (or creatable) for the game to run correctly.
-
-
- === Directory "lib/bone" ===
-
- The "lib/bone" directory contains special "player ghost" template files.
-
- The files in this directory have filenames of the form "bone.NNN" where
- "NNN" is the level on which the player died. They contain information
- about the dead player, currently, one line each for the player name,
- maximum hitpoints, race, and class. These files are probably portable,
- and are probably compatible with older bone files, if those files are
- renamed, and a final newline is added for compatibility. Actually,
- only the "player name" from these files is actually used.
-
-
- === Directory "lib/data" ===
-
- The "lib/data" directory contains various special binary data files.
-
- The files 'f_info.raw', 'k_info.raw', 'a_info.raw', 'e_info.raw', 'r_info.raw',
- and 'v_info.raw' are binary image files constructed by parsing the ascii
- template files in "lib/edit", described below. These files are required,
- but can be created by the game if the "lib/edit" directory contains the
- proper files, and if the game was compiled to allow this creation.
-
-
- === Directory "lib/edit" ===
-
- The "lib/edit" directory contains various special ascii data files.
-
- The files 'f_info.txt', 'k_info.txt', 'a_info.txt', 'e_info.txt', 'r_info.txt',
- and 'v_info.txt' are ascii template files used to construct the binary image
- files in "lib/data", described above. These files describe the "terrain
- features", "object kinds", "artifacts", "ego-items", "monster races", and
- "dungeon vaults", respectively.
-
- The ascii template files are easier to edit than hard-coded arrays, and also
- prevent compilation errors on some machines, and also shrink the size of the
- binary executable, and also provide a user-readible spoiler file of sorts.
-
- These files are optional if the game is distributed with pre-created
- binary raw files in "lib/data".
-
-
- === Directory "lib/file" ===
-
- The "lib/file" directory contains various special ascii data files.
-
- The 'news.txt' file is displayed to the user when the game starts up. It
- contains basic information such as my name and email address, and the names
- of some of the people who have been responsible for previous versions of
- Angband. You may edit this file (slightly) to include local "site specific"
- information such as who compiled the local executable. You should refer the
- user to a special "online help" file, if necessary, that describes any local
- modifications in detail. The first two lines of this file should be blank,
- and only the next 20 lines should contain information.
-
- The 'dead.txt' file is displayed to the user when the player dies. It
- contains a picture of a tombstone which is filled in with interesting
- information about the dead player. You should not edit this file.
-
- The optional file 'wizards.txt' may be used to specify which users may enter
- 'wizard' mode. A missing file provides no restrictions, and an empty file
- prevents everyone from entering 'wizard' mode. This file is only used on
- multi-user machines, otherwise there are no restrictions.
-
- The optional file 'time.txt' may be used to restrict the "times" at which
- the game may be played, by providing specification of which hours of each day
- of the week are legal for playing the game. See 'files.c' for more details.
- A missing file provides no restrictions, and an empty file will, by default,
- forbid the playing of the game from 8am-5pm on weekdays. This file is only
- used on multi-user machines, and only if CHECK_TIME is defined, otherwise,
- there are no restrictions.
-
- The optional file 'load.txt' may be used to restrict the "load" which the game
- may impose on the system. See 'files.c' for more details. A missing file
- provides no restrictions, and an empty file will, by default, restrict the
- "current load" to a maximal value of 100*FSCALE. This file is only used on
- multi-user machines, and only if CHECK_LOAD is defined, otherwise, there are
- no restrictions.
-
-
- === Directory "lib/help" ===
-
- The "lib/help" directory contains the "online help" files.
-
- This directory is used to search for normal "on line help" files.
-
-
- === Directory "lib/info" ===
-
- The "lib/info" directory (optional) contains the "spoiler" files.
-
- This directory is used to search for any "on line help" file that cannot
- be found in the "lib/help" directory.
-
- The user may "redirect" this directory to point at any available directory.
-
- Note that the default "help.hlp" file allows the "9" key to access a help
- file called "spoiler.hlp", and allows the "0" key to access "user.hlp".
-
- These special help files can thus be placed in the user's own "info"
- directory to allow the on line help to access his files.
-
-
- === Directory "lib/save" ===
-
- The "lib/save" directory contains "savefiles" for the players.
-
- Each savefile is named "NNN" where "NNN" is the name of the savefile, or,
- on some machines, the name of the character, or, on multi-user machines,
- "UUU.NNN", where "UUU" is the player uid and "NNN" is the savefile name.
-
- The savefiles should be portable between systems, assuming that the
- appropriate renaming is perfomed, and any file "type" information is
- specified (for the Macintosh).
-
-
- === Directory "lib/user" ===
-
- The "lib/user" directory contains the "user pref files", if any.
-
- In general, these files are used to "customize" aspects of the game for
- a given site or a given player. These files can define "macros" (which
- allow a single keypress to perform a complex action), set options (which
- affect how the game will handle various situations), and specify visual
- mappings for various monsters, objects, or terrain features.
-
- See "files.c" for more information on the proper "format" of these files.
-
-
- === Directory "lib/xtra" ===
-
- The "lib/xtra" directory contains special system files, if any.
-
-
- --- Ben ---
-
-